George Crudo
George Crudo
3D Artist and Programmer
Orlando, United States of America

Summary

My name is George Crudo. Im a 3D artist located in Orlando, FL and currently working for Lockheed Martin. I have a strong passion for 3D art and I am currently seeking any opportunity to use my talents professionally.

Honors and Awards
Tracer Fan Art - Featured on the Front Page of Polycount - July 2016
Schierke - Featured in a ZbrushCentral Highlight for May 2017
Game of Thrones Wooden Stag - Featured on the Pixologic Blog July 2017

Courses Taken
Anatomy for Artists Online with Scott Eaton
Portraiture & Facial Anatomy with Scott Eaton
Character Creation For Games with Adam Skutt
3D Printing for Artists with Joseph Drust
Character Sculpting in Zbrush with Hossein Diba
​Zbrush Certification Course with Ryan Kingslien

Skills

2D AnimationDigital Painting3D Animation3D ModelingDigital SculptingRiggingTexturingGame DesignRetopologyProgramming

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Unity
Unity
Keyshot
Keyshot
Mudbox
Mudbox
Quixel Suite
Quixel Suite
Mari
Mari
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal

Experience

  • Multimedia Design Engineer Asc. at Lockheed Martin
    Orlando, United States of America
    November 2016 - Present

    - Hard Surface 3D Modeling, UV mapping and retopologizing mechanical 3D Assets for Unity simulations utilizing Autodesk 3ds Max

    - Writing scripts (Maxscripts) to aid with creating 3D assets more efficiently.

    - Texturing 3D Assets with the use of Quixel Suite and Photoshop

    - Integrating assets into Unity and programming their functionality with C# scripting.