My name is George Crudo. Im a 3D artist located in Orlando, FL. I currently work for Lockheed Martin as a 3D Artist and Programmer. I have a degree in both Computer Science and Game Design from the University of Central Florida. I am primarily self taught in 3D software and have been learning for over a decade. I have also studied in classes from great instructors with industry experience developing 3D art. I have a strong passion for 3D art and I am currently seeking any opportunity to use my talents professionally.
Anatomy for Artists Online with Scott Eaton
Portraiture & Facial Anatomy with Scott Eaton
Character Creation For Games with Adam Skutt
3D Printing for Artists with Joseph Drust
Character Sculpting in Zbrush with Hossein Diba
Zbrush Certification Course with Ryan Kingslien
Honors and Awards
Tracer Fan Art - Featured on the Front Page of Polycount - July 2016
Schierke - Featured in a ZbrushCentral Highlight for May 2017
- Hard Surface 3D Modeling, UV mapping and retopologizing mechanical 3D Assets for Unity simulations utilizing Autodesk 3ds Max
- Writing scripts (Maxscripts) to aid with creating 3D assets more efficiently.
- Texturing 3D Assets with the use of Quixel Suite and Photoshop
- Integrating assets into Unity and programming their functionality with C# scripting.