George Crudo
George Crudo
Digital Sculptor - 3D Artist - Tech Artist
Orlando, United States of America

About

My name is George Crudo. Im a digital sculptor and software engineer located in Orlando.I am currently looking for full time work as a tech artist and freelance work in the toys and collectibles industry. I have a passion for sculpture, anatomy and 3D Printing :)

Honors and Awards
Banjo Kazooie Fan Art - Featured in Kotaku - March 2019
Road Warrior - Featured in Zbrush Central Top Row January 2019 and PolyCount Recap October 2018
Masahiro Sakurai Amiibo - Featured in Kotaku and Destructoid December 2018
Laura Concept Sculpt - Featured in Polycount Recap - June 2018
Game of Thrones Wooden Stag - Featured on the Pixologic Blog July 2017
Schierke - Featured in a ZbrushCentral Highlight for May 2017
Tracer Fan Art - Featured on the Front Page of Polycount - July 2016

Courses Taken
Creating Appealing Characters with Dylan Ekren
Anatomy for Artists Online with Scott Eaton
Portraiture & Facial Anatomy with Scott Eaton
Character Creation For Games with Adam Skutt
3D Printing for Artists with Joseph Drust
Character Sculpting in Zbrush with Hossein Diba
​Zbrush Certification Course with Ryan Kingslien

Resume PDF

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Skills

Digital Sculpting3D Printing3D ModelingPhysically Based Rendering2D AnimationDigital Painting3D AnimationRiggingTexturingGame DesignRetopologyProgrammingPython ScriptingMel ScriptingRendering

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Keyshot
Keyshot
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Unity
Unity
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Mari
Mari
Mudbox
Mudbox
xNormal
xNormal
Python
Python
C#
C#
Maxscript
Maxscript
C++
C++

Experience

  • Freelance Digital Sculptor at George Crudo Art
    United States of America
    July 2018 - Present

    - Creating digital sculptures in Zbrush for 3D Printing.

    - Working under a well-known video game license for a line of 10 figures and ensuring that 3D

    models meet licencor approval

  • Software Engineer / Technical Artist at Lockheed Martin
    Orlando, United States of America
    November 2016 - May 2019

    • Working in the Unity Engine and scripting 3D assets using C#

    • Integrating 3D PBR textured assets into Unity and PREPAR3D game engines

    • Writing Maxscripts to help work with 3D assets more efficiently.

    • 3D Modeling, UV mapping and retopologizing hard surface 3D Assets for training simulations utilizing Autodesk 3ds Max

    • Texturing 3D assets using a PBR Workflow in Substance Painter, Quixel and Photoshop. Helping establish a PBR Content pipeline

    • Working in the PREPAR3D flight simulator engine to add new features or fix bugs using C++

    • Experience working with task tracking products Jira and Trac

  • Assistant in Simulation at UCF Institute For Simulation And Training
    Orlando
    May 2014 - November 2016

    • Working in the Unity engine writing code and troubleshooting in C# and Javascript scripting languages

    • Research and development for military simulation applications for PC, Android and pioneering development for AR with the Microsoft HoloLens and AR in Unity w/ Vuforia

    • Working in C++ and Java programming languages for Android applications

    • Working with GIS data in Global Mapper, VBS2 and VBS3

  • Lead Isolation Artist at MG Studios
    Orlando, United States
    July 2009 - March 2013

    Rotoscoping and compositing artist for Stereoscopic 3D using Mocha Tracking software and Shake and Nuke Compositing software

    -3D modeling, UV mapping, texturing, rigging, animating and rendering promotional content using Maya and Adobe Photoshop.

    -Working in a high paced production environment for feature films and managing work for 10+ employees.