This plugin is part of a larger collection of useful Zbrush Plugins! I'm going to stray away from individual plugin releases and try to put them all into the collection in the future. In the spirit of Zbrush, if you purchases the collection you will get new plugins and updates free of charge. If you were rad enough and purchased one of these individually and want to upgrade, please message me! I will get you the collection at a fair discount to show my appreciation :)
LayerUndooie is for all those times you started sculpting and forgot to make a new layer!
As long as you have UndoHistory, find the point where you wish you had a made a layer. For example, if the UndoHistory point was 50, then set the UndoPoint in the tool to be 50.
Then just press LayerUndooie and like magic, your changes will be on a layer!
Selecting Duplicate or Original determines whether the tool will make a new duplicated subtool to put the layer on, or if it will just operate on the original subtool. Original is the riskier option but most likely if it works on the duplicate, it will probably work on the original as well.
This tool will not work if you change the topology of your model with something like Sculptris Pro for example. Layers in general won't work this way either though so don't blame me!!
Also, keep in mind, this tool can also work for if you've accidentally sculpted on a layer that was meant for a different layer! As long as you have the Undo History, it will go back in time and just put any consecutive changes on a new layer. If you mixed and matched details, unfortunately there is no way to fix that
Also, in order for this to function, a Temporary OBJ will be exported into your working directory. Please be mindful of this especially if your subtool is dense!
Enjoy and feel free to reach out to me for any questions, requests or bug fixes!
Script will now store a morph target of the Undo Point as well to make it easy to blend changes.