Viewtiful Joe - Retrogasm 2018

This is my entry for Retrogasm 2018. I worked on Viewtiful Joe!

I sculpted the high poly first in Zbrush, then I retopologized and laid out the UVs so I could texture him in Substance Painter. Then I brought him into Marmoset for the final renders. Marmoset is also where I handled all the baking as well. I split and 3D printed the model and I plan to polish up the pieces and paint them to make a full statue.

Hope you guys like him. Henshin-A-Go-Go-Baby!

Final 3D Print

Final 3D Print

I sculpted this model in pose and retopologized it primarily for Substance Painter and Marmoset. I originally wasn't sure if I was even going to complete a low poly version. As a result the edge loops and topology are not ideal for rigging or animation.

3D Print prior to painting

3D Print prior to painting

3D Print prior to painting

3D Print prior to painting

How the pieces were split for printing

How the pieces were split for printing

Untextured High Poly

Untextured High Poly

Untextured High Poly

Untextured High Poly